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GENESIS X
GenesisX is an third-person shooter developed in Unreal Engine 4. It is an academic project in MA & MSc Computer Games, Goldsmiths.
Developing time: 2 months
Team members: Andreas, Eloise, Leyla, Louis, Omid, Rob, and Wu.
PERSONAL CONTRIBUTION
Texturing: All shaders, including shaders for props, modular sets, landscape and particle effects.
Level design: the open-world concept and arranging assets in Unreal.
Lighting design, particle effects and post-processing in Unreal.
Character Design for one of the main character Remi, including sculpting, retopology and texturing.
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