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GENESIS X

GenesisX is an third-person shooter developed in Unreal Engine 4. It is an academic project in MA & MSc Computer Games, Goldsmiths.

Developing time: 2 months

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Team members: Andreas, Eloise, Leyla, Louis, Omid, Rob, and Wu.​

PERSONAL CONTRIBUTION

Texturing: All shaders, including shaders for props, modular sets, landscape and particle effects.

Level design: the open-world concept and arranging assets in Unreal.

Lighting design, particle effects and post-processing in Unreal.

Character Design for one of the main character Remi, including sculpting, retopology and texturing.

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